Literally could not be happier. This was *exactly* what the rules needed. I will absolutely be hiring you again if the kickstarter is a success to do the same thing for the characters, abilities, alliances, etc! Fingers crossed! - Jim Moody, designer of Null Protocol
Proofreading is not about correcting mistakes. It is about understanding what someone is trying to communicate and efficiently delivering their message. Emily was there whenever I needed her. She never stuck to whatever I was writing; she was in my mind actually understanding what I should have been writing. She is fast, she is always there, and she is good. I recommend her to anyone without hesitation. - Panagiotis Aiollus Laskaris, Dreamcraft Games
Emily has a great eye for detail and a good sense of how rulebooks should work. She picked out typos and inconsistencies in our draft, and helped us answer a couple key questions about how to make our rulebook easier to understand. Recommended. - Brendan Riley, Rattlebox Games
I needed help with game rules edits which were very hard to do right and Emily did a fantastic job. Thanks from the Sky Relics Team. - Derek Heath, Sky Relics Games
Wow Emily. Great work with the rules!! You seem like a natural. - Omar Hafez, Two Robots
"I can edit myself" is probably one of the biggest myths in writing. Fortunately, it's not something I have deluded myself into thinking. I know I need an editor, and I'd like to introduce you to mine: Emily Blain.
She came recommended to me through Smunchy Games. We chatted, and I asked her my most important question: "Where do you stand on the Oxford comma?"
She fired right back: "How many spaces do you put after a period?"
Asked and answered, and we knew we'd get along.
She did a quick test-edit of a few thousand words of the manuscript, and named her price. I told her that was unacceptable and doubled it. Good work is worth paying for. - Douglas Cole, The Citadel at Norðvorn, "Meet the Editor" update post